Legend of Zelda, The: Twilight Princess (Wii) Reviews

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Legend of Zelda, The: Twilight Princess (Wii)

By: Rex Inego | Feb 11, 2007 07:18 PM

First up, it is essential to remember that Twilight Princess is basically a Gamecube port. Everything seen on this is seen on the Gamecube version. With this mindset you are ready for a truly amazing game.

Point 1: Controls

The controls feel fairly natural, with a nice blend of buttons and movements meaning you can have some fun with the Remote, but still be able to play without tiring or having issues with sensitivity. A simple swipe of the remote makes Link attack, and shaking the nunchuk causes him to release the spin attack. There are also seven 'secret' moves that are learnt which also involve use of the remote; I won't spoil them for you, but they all essentially involve the same thing, that is waving the remote. The only damning thing I will say is that while the controls are fluid and enjoyable, they do also feel tacked on. There seem to be two uses of the remote; a nondescript wave of the remote or nunchuk that could easily be a button, and a basic aiming system for projectiles, only to be expected. Both of these are easy to visualise on a normal game pad, and thus the experience is slightly worse for it. Despite this the remote controls do, I think, add something to the game.

The button controls are fairly standard; nothing hugely new or innovative but nothing feels stilted either. The nunchuk is used for moving and camera controls, while the remote covers weapons, actions, maps and the menu. Due to being unused to waving a remote to control, some people may find themselves using Z-targeting (locks on to an enemy, for people new to the series) and pressing A to leap attack quite a lot. Other than some minor setbacks with some confusion over how to select weapons at first, the system becomes natural and in general everything flows well.

Point 2: Music/SFX

The soundtrack to Twilight Princess is one of the best I have ever experienced. The music always fits the scenery perfectly, and the dungeons have a certain quality about them that makes the adventure seem truly epic. In some areas it does not measure up to Ocarina of Time, the game everybody compares it to, but in others it does. Take a certain part where Link has just been attacked and must flee to Castle Town; some striking piano music kicks in and the game plays like a movie, the emotion conveyed perfectly. This is one of the high points of the game. At the other end of the spectrum there is the battleђ music; whenever Link approaches an enemy, a different piece of music starts to play. While at first it seems like a nice touch, after 20-odd hours of gameplay the effect begins to wear thin, especially in certain areas where the enemies come in droves, causing awkward switching between the two tracks. The real highlight of Twilight Princesss music, however, is not in itself music. Throughout the game when playing as a wolf, Link must ґhowl a song in order to be granted audience with the Spirit of Twilight. There are three pitches, and using trial and error the correct notes must be discovered. Each song is one of the songs from previous games, and waves of nostalgia set in as a pair of wolves howl together some of the most poignant songs in the series. These alone are enough to score maximum marks for sound.

The sound effects are similar to every Zelda game; LinkҒs shouting and sword slashes are the most common sounds, with the occasional word or two spoken by an NPC. One thing to note about Twilight Princess is the voice acting there is not full voice acting, but there is far more than in other games. Characters will often shout, ֓Hey! or, ԓOver here! unlike other games in the series, where words were rare and strange grunts were more common. Midna (your partner) has a giggle that can occasionally annoy, but her likeability makes up for this. Midna is also one of the only (possibly the only) characters in the series to feature full voice acting; it is not in English, though, just some kind of garbled Hylian language.

Point 3: Graphics

There is not a lot to say about the graphics in Twilight Princess, as they are the usual for fantasy games; fairly detailed textures looking a little blurry in places, with some excellent weather effects. One thing I will say is that the draw distance is truly incredible; objects that appear to be ԑdistant scenery often generically scattered throughout games, unreachable, turn out to be reachable after all. Possibly the best examples are ґwarp portals around Hyrule; the are black and position about 20 feet in the air, and as such can be seen almost from the other side of the map. Using a sniper scope upgrade, it is quite possible to vaguely see the other side of the game world.

Point 4: Gameplay, lastability and replayability

Gameplay: This game plays fairly well, with battles and horse riding taking the lead in terms of sheer enjoyment. The one setback is boss battles; they are spectacular but very easy, and almost all can be completed first time without using any healing items. The overall difficulty is not too high, and while the dungeons are cunning they are not particularly hard.

Lastability: With an enormous game length of about 50 to 60 hours at a leisurely pace, plus another 10 or so hours of side quests, Twilight Princess has enough to keep most people going for a while. Just be careful not to rush this game, which can easily happen as the game gives off a certain aura of urgency.

Replayability: Apart from the secret dungeon (a difficult sequence of 50 battles in a row) and final boss, this game offers very little replayability. I class ґreplayability as doing the same thing over and over, and so to me collecting upgrades and completing side quests count as lastability. One thing that is depressing is the lack of mini-games; MajoraҒs Mask had plenty of games around town that could be played, while Twilight Princess has only two that will be played more than once or twice. One of these is a game using the hookshot to travel around a cage collecting balls of light; the other is a monkey ball style game called Rollgoal where a marble is rolled around a path. The fishing in Twilight Princess is enjoyable also, but once the main game has been finished the Fishing Hole does become a little boring. Despite thisit offers an amusing side attraction for a while, as well as being right next to Rollgoal for convenience.

Pros: -Controls work well and allow precision aiming and fast movement -Graphics look nice enough and draw distance is incredible -Music draws player in extremely well -Very long life -Nostalgia trip -Excellent horseriding sections -Dungeons very clever -Some brilliant new weapons Almost definitely the best game on the Wii right now, and will stay that way for a while.

cons: -Movement controls feel a little tacked on -Graphics often blurred -Music occasionally sound stunted -Once finished offers little replayability -Easy bosses and dungeons -Supposedly dark but not as dark as Ocarina of Time All of the bad points are either minimal, rare or occur after the game is over.

conclusion: Absolute must have buy for anybody owning a Wii, and anybody looking into a Wii should certainly read up about this game. While there is split opinion over whether it is the best Zelda ever, it is certainly right up there amongst them. Gamecube owners should also look into the Gamecube version. Deserves any review of about 90%-98%

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