Legend of Zelda, The: Twilight Princess (Wii) Reviews

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Legend of Zelda, The: Twilight Princess (Wii)

By: Rex Inego | Mar 19, 2007 09:34 AM



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When game developers create a master piece, its such a joyous occasion, everybody is happy. The developers are proud of their work and we, the humble players are happy with the end result. The game sells incredibly well and the publisher commissions more. Everybody wins.

But then the real problems begin, the developers are now expected to create a masterpiece either on par, or better than their previous work. They are given shorter amounts of time, and the pressure builds with the entire gaming community adding to the pressure. Release dates slip and the fans start to groan. I am, of course talking about The Legend of Zelda Ocarina of Time.

That game was so revolutionary that itҒs only fair to talk about it. Some of you will be confused about this, but please let me explain. Ocarina of Time works as a root for the rest of the series, with the young Link, Wind Waker story as one branch and the adult, Twilight Princess story as another.

The only reason why Wind Waker was received, eventually, so well was because it was entirely different to any other game before. It took the idealism of cel-shaded graphics and made it into the true art form it could be. On the other hand, with Twilight Princess the game has a more serious, Ocarina of Times style and its unfair the comparisons that will be made between them.

Ocarina of Time was far beyond anything we had ever seen before; it was the first fully 3D adventure game with such a gripping story. It couldnҒt fail, however their have now been many games of this genre since 1998, and Twilight Princess has its work cut out to match its predecessors.

Lets start with the visuals. They are nearly perfect, crisp and beautiful with plenty of attention to detail that really creates a charismatic and lovely world to feel apart of. The game is far bigger than Ocarina of Time, and the sheer amount of land to explore is amazing. Throughout the game, the change in elevation and texture, the different sounds depending on the floor type and the whole atmosphere, the slightly futuristic portals and warp animation, the way that all of these are implemented gives an amazing land to look at.


You will never stop being amazed at what the game, visually, throws at you. I have never had a single visual glitch and the game pulls off the lighting effects of a 360. Just comparing the game to a first generation 360 game (such as Call of Duty 2), itҒs hard to actually see much of a difference. Its fair to say that it quails in comparison to the likes of Gears of War but itҒs technically very good for the Wii or even the Game Cube.

The level of detail in the game is staggering, just standing outside of Links house you can see insects and squirrels running about. Look to the skies and the game throws a lonely bird floating around for you. Trees can hang low with bendy branches, grass shudders in the wind and the water effects are magnificent. When it rains, the combination of sound, wind change, change of clothing colour and the way the rain falls is un-matched. I have analysed the rain effects in Gears of War and I have to say that in this way Twilight Princess wins.


There are some flaws with the game though. Some of the textures that have been applied to the game are in quite a low resolution, such as pattern on ruins of the symbols on doors and they dont look pretty at all.

Whilst adding some dark and mysterious tones to the series however (such as the way that Hyrulians react to wolf link or the use of shadow) itҒs nice to see that the humoristic charm that surfaced in Wind Waker has been retained. If you have any sort of funny bone in your body then you will laugh out loud the first few times the postman tracks you down, or the way that animals follow you around with playful barks and meows in the Castle Town.

The first time you stumble into Ordon Village, the use of music, combined with the simplistic, yet homely feel of everything gives a player a sensation of joy. The game really starts to draw you in from the word go and its un-relentless at this.

The control system that Nintendo has developed for the Wii version is amazing and has the best control method of any Wii game yet by far. The whole, swing your arm to use the sword method helps to add character to the game and there is no trouble with your arm aching after long sessions of play.


The only problem I have found with the controls is the first person mode. If you use the bow or the hook shot, you move into a first person/over the shoulder view. The game gives you a huge red target reticule but if you are too close to the sensor bar then it wonҒt pick up the remote and you find yourself in a prime position for arrow attacks.

The execution of the Wii remotes speakers has been used quite well. Some people complain of sounds from the Wii remotes speakers being annoying but I quite like them. To turn them of, just hit the home button on the remote and turn the volume on the speaker fully down. Its one of those simple problems to fix and itҒs annoying to hear complaints about.

The sound in the game, as to be expected is orchestral and its beautiful. I have already sourced some of the music to put on my MP3 player, itҒs that good. Most of the music in the game is remixed versions of classic themes, with the Zelda theme returning in the credits.

Just stopping and listening to the music in certain areas of the game can pass the hours away, particularly at Lake Hylia or in the Temple of Time. The sheer amount of music itself is staggering, but its the quality of it that never seizes to impress.

ItҒs the music that creates an atmosphere, it can be loud or quiet but its always breathtakingly good. The use of sound effects are also very good, you will recognise most of them. In this game though, they have been polished and perfected.



The credits are a total of twelve minutes long, but the story continues through them and they are the twelve most un-missable minutes to the entire game. The combination of music and superior animation is superbly implemented.

The animation in the game is so well done and I have found just one bad animation to the entire game. The way that people move, the scampering of animals, the movement of Epona and Link when combined together, the way that Link uses his sword on his enemies or any other piece of his gear. These are just some examples of technically advanced animation that appears throughout the game. ItҒs mesmerising to see in motion.

You will also recognise much of the style. Old enemies return in newer, scarier forms and the whole black dust cloud when enemies die from Wind Waker has been moved across and made darker. The way that dust, sand and snow move around Links feet is very nicely done.

Even the use of the camera throughout the game is very good, whether its seeping around a new location to give you an overview, the Resident Evil 4 style over the shoulder view for targeting or the bog standard way it hangs just behind and above you is very well done. Something that the boffins over at Sega would do well to observe!

They have made the game even bigger by the use of side quests. To gain a new heart piece, you will need to collect five heart pieces. This makes the game huge, plus all twenty four bugs, four bottles, the extra armour and the Hawkeye, the fishing, all sixty PoeҒs to collect (still have just 40 myself!), the game gives you plenty to do.

The game is absolutely amazing at the beginning. Thats when you notice the problems, the poor resolutions on the symbols and such and you start to feel guilty for questioning a Legend of Zelda game. I did. ItҒs when you are reaching the game, when you have climbed the mountain that you can look back and forgive each and everyone. They dont matter at all, because the game is so good everywhere else. The game has done just as well as Ocarina of Time; it just takes a while for it to shine through.

The storyline is very well used. They reactions that the characters make, the plot twists and the way that Midna turns from a dark mysterious character into a heroine of huge proportions all combine to tell a compelling and imaginative tale. At the end not all of the ties are made and in some ways you are left guessing which is slightly disappointing but that just leaves it to the next game to pick up the torch and carry on.


<br ">http://www.verdicts.co.uk/file/pic/review/review/2063_Midna.jpg' border='0' alt='' />
When game developers create a master piece, its such a joyous occasion, everybody is happy. The developers are proud of their work and we, the humble players are happy with the end result. The game sells incredibly well and the publisher commissions more. Everybody wins.

But then the real problems begin, the developers are now expected to create a masterpiece either on par, or better than their previous work. They are given shorter amounts of time, and the pressure builds with the entire gaming community adding to the pressure. Release dates slip and the fans start to groan. I am, of course talking about The Legend of Zelda Ocarina of Time.

That game was so revolutionary that itҒs only fair to talk about it. Some of you will be confused about this, but please let me explain. Ocarina of Time works as a root for the rest of the series, with the young Link, Wind Waker story as one branch and the adult, Twilight Princess story as another.

The only reason why Wind Waker was received, eventually, so well was because it was entirely different to any other game before. It took the idealism of cel-shaded graphics and made it into the true art form it could be. On the other hand, with Twilight Princess the game has a more serious, Ocarina of Times style and its unfair the comparisons that will be made between them.

Ocarina of Time was far beyond anything we had ever seen before; it was the first fully 3D adventure game with such a gripping story. It couldnҒt fail, however their have now been many games of this genre since 1998, and Twilight Princess has its work cut out to match its predecessors.

Lets start with the visuals. They are nearly perfect, crisp and beautiful with plenty of attention to detail that really creates a charismatic and lovely world to feel apart of. The game is far bigger than Ocarina of Time, and the sheer amount of land to explore is amazing. Throughout the game, the change in elevation and texture, the different sounds depending on the floor type and the whole atmosphere, the slightly futuristic portals and warp animation, the way that all of these are implemented gives an amazing land to look at.


You will never stop being amazed at what the game, visually, throws at you. I have never had a single visual glitch and the game pulls off the lighting effects of a 360. Just comparing the game to a first generation 360 game (such as Call of Duty 2), itҒs hard to actually see much of a difference. Its fair to say that it quails in comparison to the likes of Gears of War but itҒs technically very good for the Wii or even the Game Cube.

The level of detail in the game is staggering, just standing outside of Links house you can see insects and squirrels running about. Look to the skies and the game throws a lonely bird floating around for you. Trees can hang low with bendy branches, grass shudders in the wind and the water effects are magnificent. When it rains, the combination of sound, wind change, change of clothing colour and the way the rain falls is un-matched. I have analysed the rain effects in Gears of War and I have to say that in this way Twilight Princess wins.


There are some flaws with the game though. Some of the textures that have been applied to the game are in quite a low resolution, such as pattern on ruins of the symbols on doors and they dont look pretty at all.

Whilst adding some dark and mysterious tones to the series however (such as the way that Hyrulians react to wolf link or the use of shadow) itҒs nice to see that the humoristic charm that surfaced in Wind Waker has been retained. If you have any sort of funny bone in your body then you will laugh out loud the first few times the postman tracks you down, or the way that animals follow you around with playful barks and meows in the Castle Town.

The first time you stumble into Ordon Village, the use of music, combined with the simplistic, yet homely feel of everything gives a player a sensation of joy. The game really starts to draw you in from the word go and its un-relentless at this.

The control system that Nintendo has developed for the Wii version is amazing and has the best control method of any Wii game yet by far. The whole, swing your arm to use the sword method helps to add character to the game and there is no trouble with your arm aching after long sessions of play.


The only problem I have found with the controls is the first person mode. If you use the bow or the hook shot, you move into a first person/over the shoulder view. The game gives you a huge red target reticule but if you are too close to the sensor bar then it wonҒt pick up the remote and you find yourself in a prime position for arrow attacks.

The execution of the Wii remotes speakers has been used quite well. Some people complain of sounds from the Wii remotes speakers being annoying but I quite like them. To turn them of, just hit the home button on the remote and turn the volume on the speaker fully down. Its one of those simple problems to fix and itҒs annoying to hear complaints about.

The sound in the game, as to be expected is orchestral and its beautiful. I have already sourced some of the music to put on my MP3 player, itҒs that good. Most of the music in the game is remixed versions of classic themes, with the Zelda theme returning in the credits.

Just stopping and listening to the music in certain areas of the game can pass the hours away, particularly at Lake Hylia or in the Temple of Time. The sheer amount of music itself is staggering, but its the quality of it that never seizes to impress.

ItҒs the music that creates an atmosphere, it can be loud or quiet but its always breathtakingly good. The use of sound effects are also very good, you will recognise most of them. In this game though, they have been polished and perfected.



The credits are a total of twelve minutes long, but the story continues through them and they are the twelve most un-missable minutes to the entire game. The combination of music and superior animation is superbly implemented.

The animation in the game is so well done and I have found just one bad animation to the entire game. The way that people move, the scampering of animals, the movement of Epona and Link when combined together, the way that Link uses his sword on his enemies or any other piece of his gear. These are just some examples of technically advanced animation that appears throughout the game. ItҒs mesmerising to see in motion.

You will also recognise much of the style. Old enemies return in newer, scarier forms and the whole black dust cloud when enemies die from Wind Waker has been moved across and made darker. The way that dust, sand and snow move around Links feet is very nicely done.

Even the use of the camera throughout the game is very good, whether its seeping around a new location to give you an overview, the Resident Evil 4 style over the shoulder view for targeting or the bog standard way it hangs just behind and above you is very well done. Something that the boffins over at Sega would do well to observe!

They have made the game even bigger by the use of side quests. To gain a new heart piece, you will need to collect five heart pieces. This makes the game huge, plus all twenty four bugs, four bottles, the extra armour and the Hawkeye, the fishing, all sixty PoeҒs to collect (still have just 40 myself!), the game gives you plenty to do.

The game is absolutely amazing at the beginning. Thats when you notice the problems, the poor resolutions on the symbols and such and you start to feel guilty for questioning a Legend of Zelda game. I did. ItҒs when you are reaching the game, when you have climbed the mountain that you can look back and forgive each and everyone. They dont matter at all, because the game is so good everywhere else. The game has done just as well as Ocarina of Time; it just takes a while for it to shine through.

The storyline is very well used. They reactions that the characters make, the plot twists and the way that Midna turns from a dark mysterious character into a heroine of huge proportions all combine to tell a compelling and imaginative tale. At the end not all of the ties are made and in some ways you are left guessing which is slightly disappointing but that just leaves it to the next game to pick up the torch and carry on.


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Pros: - Amazing visuals - Brilliant animation - Compelling storyline - Great controls for either the Wii of the Game Cube - Nice humorous touches - Plenty of nods to Ocarina of Time and Wind Waker - Best music in a game for nearly a decade - A game that is worth buying a Wii of Game Cube for - Plenty of side quests and items to collect

cons: - Will always be compared to Ocarina of Time - Some low resolution textures - So good that you miss it when its gone

conclusion: So now we are reaching the end of my review for this game and what a game it is. You will have such a range of emotions upon completing and playing through this game. I laughed and I nearly cried at the end. I now, however have a hole in my heart because I know that I cannot, and will not feel this range of emotions about a game like this for more than two/three years. The games biggest flaw, therefore, is its so good that you are left wanting more. Even after nearly sixty hours, and if that doesnҒt sound like a good game to you then I am sorry for not convincing you. It doesnt matter if you donҒt have a Wii; get a Game Cube for about 25 just to experience this game. In a word Ö Glorious Ps. just to note, the next Wii Zelda game has been in development for 1 year already, good news eh!

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