Legend of Zelda, The: Twilight Princess (Wii) Reviews

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Legend of Zelda, The: Twilight Princess (Wii)

By: Rex Inego | Mar 25, 2007 01:46 PM

Possessing nowhere near the visual firepower of games on the PS3 and 360 platforms (it was originally worked up as a GameCube title), Twilight Princess is still every bit as eye-pleasing, in my opinion. The Twilight realm alone is bloom filled with an amazing array of particle effects all over the place.

It's the vastest Zelda game ever made, no small feat for a series known for its sprawling, detail-filled overworlds and formidable collections of dungeons, alter-worlds and secret areas. 70 to 80 hours of gameplay are well within the realm of possibility here for the truly curious, player - and that refers to active, meaningful gameplay, without the blight of needless backtracking and patches of functionless space that are common to so many open-world fantasy titles.

As usual, Link start out in a village, where our hero spends his days working on a ranch herding goats, chatting with the local *ahem* brats, and looking a lot more grow'd up, and more realistic than he has in the past.

Anyway, as so often happens in these kinds of games, the land is overtaken by the powers of darkness (yadda yadda yadda) but in this case, the ''darkness'' is quite literal, as a spiritual shadowland of twilight is encroaching on the world of light - along with a host of nasty beasties (not to mention a mysterious/snarky/annoying shadow-fairy companion giving invaluable hints that you'll nevertheless occasionally find yourself wanting to throttle).

The most unique feature of the gameplay is the motion-sensitive control scheme of the Wii remote and connected controller known as the ''nunchuck.'' What could have been risky turned out to be really fun and intuitive - shaking the nunchuck lets Link execute his classic spin attack, slashing with the Wii remote results in appropriate sword-attacks on the screen, and pointing with the remote and the nunchuck's Z-lock button allows for accurate, intuitive targeting of distance weapons like a slingshot, boomerang, a trained hawk, a bow, or whatever you happen to come across.

It all takes a little getting used to, of course - overcoming the gamer's dual analogue brain is a task in itself, so used to the shackles of a standard controller. However slashing at a foe or fishing with the remote really does feel great. Meanwhile, the Wii remote's built-in speaker provides all kinds of crisp (and often surprising, or even startling) audio cues, such as the clang of blade-steel, or the guiding giggle of a materializing fairy companion. I have no idea what the people were going on about when they said it was a cheap add on: evil:.

Another thing I love is the satisfying and creative nature of the puzzle-solving, both in-dungeon and out in the world. I'm not going to spoil it, but if you can think of a plausible, tricky way to combine your tools at hand, objects in the environment and obstacles blocking your progress, odds are that's just what you'll be able to do. If it's not, the game has friendly hints and tutorials to set you on the right track.

To the delight of many I'm sure theres a lot of horse riding in the game, and once you master jumping and stuff you will find the controls are really well-implemented. Also as with any Zelda game, the world is full of clever secrets and surprises,
expect animals to be a big part of these

a lot of which will leave you scratching your head and wondering what on earth your supposed to do. Most of the times thatҒs happened to me so far I end up thinking I'm really stupid when I see how simple the solution was.

And despite all the new-fangled motion-sensitive gimmickry and the newer, more 'serious' look, Twilight Princess is firmly rooted in the long-standing audiovisual language of the Zelda series - long-beloved tones for discovered treasure, combat schemes and variants on classic musical themes give the game a welcoming sense of familiarity for those who've ventured in the Hyrulian world before; in other words, what wasn't broke, they didn't fix lol.

Pros: Sound Graphics Gameplay

cons: Longetivity

conclusion: Twilight Princess is an example of an ''instant classic.'' It's also what our world calls a ''system-seller''; if you're unsure about getting a Wii and wonder if any single title could justify the (minimal) expense, ponder no more. This is the biggest, tightest Zelda to date, and worth every rupee.

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