Super Mario Galaxy (Wii) Reviews

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Super Mario Galaxy (Wii)

By: Rex Inego | Mar 13, 2009 12:51 PM

Where do I start? There are so many things to say that they will outnumber the number of stars in the sky! Mario has proved yet again that he's the favourite of all gamers, young and old. Here comes the adorable mustached virtuoso in a space suit! The game has everything, right from spell-binding, flawless animation to sensational music. I've never played a game that had me hooked for hours. It's Princess Peach again, and she gets kidnapped (again!) by Bowser. Our hero receives an invitation from the Princess for the Star Festival. It is now that his starry adventure begins. In the dark recesses of space, so full of mystery and surprise, Mario is accompanied by 'star children' called Lumas and Princess Rosalina who journey across the universe on their 'Comet Observatory' that is fuelled by 'Grand Stars'.

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Mario's objective is to travel across the magical galaxies and delve deeper and deeper into the unending space, collect sufficient 'Power Stars' (falling stars bunched together by Toads of the Mushroom Kingdom) for the journey, rescue the Princess and retrieve the Grand Stars from Bowser and his junior. Make use of the Wii remote and try various control schemes and planet-trot, using the motion-sensing capabilities of the controller. And Mario has a new 'spin' move added. How cool that is! Simply shake the Wii Remote and Mario goes spinning! You can use the pointer of the Wii remote to collect Star bits and use them to stun your enemies. The remote can also be used as a steering wheel when Mario is flying on a ray. But then, it takes a lot of patience and practice to get used to these controls. There are in total, six rooms in the game and each room has five 'galaxies' in it, with five levels and additional ones, for side quests. The more 'Grand Stars' you collect, you unravel new sections of the Comet Observatory.



The galaxies I've never seen anything like them even in my imagination. Their design is worth more than mere praise. Their creativity astounds me, Bravo! They will definitely take video games to the next level. Mario is one lucky dude, he gets to traverse these radical landscapes. But hey, it's not an easy task, trust me. Each of the rooms have their bullies (Bowser or his son) guarding them and you'll have to beat them up to access the rooms. And then there are extra lives! You get one for each of the 50 star bits that you collect, and a letter from Peach at the start of the game gives you five extra lives! And what is Mario without the 1Up mushrooms? There are lots of them, scattered about. If you hunger for tough challenges, you get a lot of them too, for there are several tough levels and the gravity never remains the same in each of the galaxies. 'Hidden' levels are also of interest, and you can access them by performing certain tasks.



The orchestrated music by Koji Kondo and his team is top-drawer, it kept ringing in my ears for days. I was actually looking for a different story line this time, but it is the same old Mario-fights-to-rescue-princess-at-the-end story. Talking about the gameplay, I find no faults with it. I was a bit annoyed with getting Mario to swim. The controls weren't very supportive. But I came out of it ֖ one can never be annoyed with Mario flitting across the screen. Mario comes across tricky comets along the way, like 'Prankster Comets' and ' Speedy Comets' and there are fiendish levels too, mind you.

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Mario's objective is to travel across the magical galaxies and delve deeper and deeper into the unending space, collect sufficient 'Power Stars' (falling stars bunched together by Toads of the Mushroom Kingdom) for the journey, rescue the Princess and retrieve the Grand Stars from Bowser and his junior. Make use of the Wii remote and try various control schemes and planet-trot, using the motion-sensing capabilities of the controller. And Mario has a new 'spin' move added. How cool that is! Simply shake the Wii Remote and Mario goes spinning! You can use the pointer of the Wii remote to collect Star bits and use them to stun your enemies. The remote can also be used as a steering wheel when Mario is flying on a ray. But then, it takes a lot of patience and practice to get used to these controls. There are in total, six rooms in the game and each room has five 'galaxies' in it, with five levels and additional ones, for side quests. The more 'Grand Stars' you collect, you unravel new sections of the Comet Observatory.



The galaxies I've never seen anything like them even in my imagination. Their design is worth more than mere praise. Their creativity astounds me, Bravo! They will definitely take video games to the next level. Mario is one lucky dude, he gets to traverse these radical landscapes. But hey, it's not an easy task, trust me. Each of the rooms have their bullies (Bowser or his son) guarding them and you'll have to beat them up to access the rooms. And then there are extra lives! You get one for each of the 50 star bits that you collect, and a letter from Peach at the start of the game gives you five extra lives! And what is Mario without the 1Up mushrooms? There are lots of them, scattered about. If you hunger for tough challenges, you get a lot of them too, for there are several tough levels and the gravity never remains the same in each of the galaxies. 'Hidden' levels are also of interest, and you can access them by performing certain tasks.



The orchestrated music by Koji Kondo and his team is top-drawer, it kept ringing in my ears for days. I was actually looking for a different story line this time, but it is the same old Mario-fights-to-rescue-princess-at-the-end story. Talking about the gameplay, I find no faults with it. I was a bit annoyed with getting Mario to swim. The controls weren't very supportive. But I came out of it ֖ one can never be annoyed with Mario flitting across the screen. Mario comes across tricky comets along the way, like 'Prankster Comets' and ' Speedy Comets' and there are fiendish levels too, mind you.

<img src='http://www.verdicts.co.uk/file/pic/review/review/2048_mario3.jpg' border='0' alt=''

Pros: - Enthralling graphics and sound - A compelling gameplay. - The Galaxies! They are a completely different story. - Fluid controls

cons: - The controls aren't that easy to master - Will somebody come up with a different story line?

conclusion: My 16 year old brother, 8 year old neighbour and 45 year old dad say, It's the best game ever!Ӕ Now, doesn't that say enough?

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